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WELCOME TO MY WEBSITE

My name is Joseph Koroma and I have been a game developer for 9 years. I am a recent alumni of a Game Design university and specialize strongly as a Game Programmer, but can also work as a Game Designer.

I have a background in Computer Programming and an understanding of the importance of code structure and organization.

You can see my work by scrolling below.

SHIPPED GAMES

Here are some of the games I have developed in a team as a technical designer.

RESPONSIBILITIES: Boss / Artificial Intelligence
DEVELOPMENT TIME: 7 months
TEAM SIZE: 23
GENRE: 3D - Thirdperson - Action - Shooter

WHAT I WORKED ON

Click on the image gallery below for details.

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Takes you to the itch.io page

RESPONSIBILITIES: System Design / Gameplay Balance / Player Control / Weapon Equip
DEVELOPMENT TIME: 3 months
TEAM SIZE: 9
GENRE: Online Multiplayer - PVP - Free-for-All

WHAT I WORKED ON

Click on the image gallery below for details.

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Takes you to the itch.io page

RESPONSIBILITIES: Player Character Control / Wave System / Artificial Intelligence
DEVELOPMENT TIME: 3 months
TEAM SIZE: 10
GENRE: Thirdperson - Open Zone - Action - Survival

WHAT I WORKED ON

Click on the image gallery below for details.

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Takes you to the itch.io page

Small Showcase

OTHER SKILLS

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Paper-Prototype Documentation

Jewel Thief

A report document that was created in a group project. It contains details on how a playtest went and the iteration.

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Game Design Document

Jewel Thief

A Word document that was created in a group project. It is about a Stealth game with the target audience being Gen X gamers.

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Technical Design Document

Pokemon Mystery Dungeon (Unofficial)

A Word document written as a class assignment, detailing the technical plan for a Pokemon Mystery Dungeon game with real-time movement.

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