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GENRE:
3D - Online Multiplayer - PVP - Free-for-All
ROLE:
Game Designer, Technical Designer
DEVELOPMENT TIME:
3 months
TEAM SIZE:
9
INVOLVEMENT:
I came up with the concept idea of War of the Wands, then brainstormed with the team to further refine the concept. As Lead Designer I orchestrated the game's overall Visual and Gameplay Design, and as the Lead Developer I programmed (in C#) the Player Movement, Primary Fire and Secondary Fire, and Wand (Weapon) Pickup + Equip.
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